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<td align="left" class="titleTableTitle">Sandy 3D Engine, 3.1.2</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../all-classes.html')" href="../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../all-classes.html')" href="../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../index-list.html')" href="../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../index.html?sandy/events/SandyEvent.html&amp;sandy/events/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../images/logo.jpg"></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">sandy.events</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class SandyEvent</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">SandyEvent <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../images/inherit-arrow.gif"> flash.events.Event</td>
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<p></p>
  Conatains custom Sandy events.
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<span class="classHeaderTableLabel">See also</span>
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<div class="seeAlso">
<a href="BubbleEventBroadcaster.html" target="">BubbleEventBroadcaster</a>
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<div class="summaryTableTitle">Public Methods</div>
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<a class="signatureLink" href="#SandyEvent()">SandyEvent</a>(type:String, bubbles:Boolean = false, cancelable:Boolean = false)</div>
<div class="summaryTableDescription">
   Constructor.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<a name="constantSummary"></a>
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<div class="summaryTableTitle">Public Constants</div>
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<th>&nbsp;</th><th colspan="2">Constant</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#CONTAINER_CREATED">CONTAINER_CREATED</a> : String = "containerCreated"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>containerCreated</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#LIGHT_ADDED">LIGHT_ADDED</a> : String = "lightAdded"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>lightAdded</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#LIGHT_COLOR_CHANGED">LIGHT_COLOR_CHANGED</a> : String = "lightColorChanged"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>lightColorChanged</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#LIGHT_UPDATED">LIGHT_UPDATED</a> : String = "lightUpdated"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>lightUpdated</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#QUEUE_COMPLETE">QUEUE_COMPLETE</a> : String = "queueComplete"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>queueComplete</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#QUEUE_LOADER_ERROR">QUEUE_LOADER_ERROR</a> : String = "queueLoaderError"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>queueLoaderError</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#SCENE_CULL">SCENE_CULL</a> : String = "scene_cull"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>scene_cull</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#SCENE_RENDER">SCENE_RENDER</a> : String = "scene_render"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>scene_render</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#SCENE_RENDER_DISPLAYLIST">SCENE_RENDER_DISPLAYLIST</a> : String = "scene_render_display_list"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>scene_render_display_list</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#SCENE_RENDER_FINISH">SCENE_RENDER_FINISH</a> : String = "scene_render_finish"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>scene_render_finish</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#SCENE_UPDATE">SCENE_UPDATE</a> : String = "scene_update"<div class="summaryTableDescription">[static]
   Defines the value of the <code>type</code> property of a <code>scene_update</code> event object.</div>
</td><td class="summaryTableOwnerCol">SandyEvent</td>
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<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="SandyEvent()"></a>
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<td class="detailHeaderName">SandyEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function SandyEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)</code><p>
   Constructor.
      </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
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<td width="20px"></td><td><code><span class="label">type</span>:String</code> &mdash; The event type; indicates the action that caused the event.
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">bubbles</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Specifies whether the event can bubble up the display list hierarchy.
   </td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">cancelable</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Specifies whether the behavior associated with the event can be prevented.
      </td>
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<a name="constantDetail"></a>
<div class="detailSectionHeader">Constant detail</div>
<a name="CONTAINER_CREATED"></a>
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<td class="detailHeaderName">CONTAINER_CREATED</td><td class="detailHeaderType">constant</td>
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<div class="detailBody">
<code>public static const CONTAINER_CREATED:String = "containerCreated"</code><p>
   Defines the value of the <code>type</code> property of a <code>containerCreated</code> event object.
      Not in use?
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">sandy.core.World3D</div>
</div>
<a name="LIGHT_ADDED"></a>
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<td class="detailHeaderName">LIGHT_ADDED</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public static const LIGHT_ADDED:String = "lightAdded"</code><p>
   Defines the value of the <code>type</code> property of a <code>lightAdded</code> event object.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../core/Scene3D.html" target="">sandy.core.Scene3D</a>
</div>
</div>
<a name="LIGHT_COLOR_CHANGED"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
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<td class="detailHeaderName">LIGHT_COLOR_CHANGED</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const LIGHT_COLOR_CHANGED:String = "lightColorChanged"</code><p>
   Defines the value of the <code>type</code> property of a <code>lightColorChanged</code> event object.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../core/light/Light3D.html" target="">sandy.core.light.Light3D</a>
</div>
</div>
<a name="LIGHT_UPDATED"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">LIGHT_UPDATED</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const LIGHT_UPDATED:String = "lightUpdated"</code><p>
   Defines the value of the <code>type</code> property of a <code>lightUpdated</code> event object.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../core/light/Light3D.html" target="">sandy.core.light.Light3D</a>
</div>
</div>
<a name="QUEUE_COMPLETE"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
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<td class="detailHeaderName">QUEUE_COMPLETE</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const QUEUE_COMPLETE:String = "queueComplete"</code><p>
   Defines the value of the <code>type</code> property of a <code>queueComplete</code> event object.
      Deprecated, use QueueEvent.QUEUE_COMPLETE instead.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../util/LoaderQueue.html" target="">sandy.util.LoaderQueue</a>
</div>
</div>
<a name="QUEUE_LOADER_ERROR"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">QUEUE_LOADER_ERROR</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const QUEUE_LOADER_ERROR:String = "queueLoaderError"</code><p>
   Defines the value of the <code>type</code> property of a <code>queueLoaderError</code> event object.
      Deprecated, use QueueEvent.QUEUE_LOADER_ERROR instead.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../util/LoaderQueue.html" target="">sandy.util.LoaderQueue</a>
</div>
</div>
<a name="SCENE_CULL"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">SCENE_CULL</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const SCENE_CULL:String = "scene_cull"</code><p>
   Defines the value of the <code>type</code> property of a <code>scene_cull</code> event object.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../core/Scene3D.html" target="">sandy.core.Scene3D</a>
</div>
</div>
<a name="SCENE_RENDER"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">SCENE_RENDER</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const SCENE_RENDER:String = "scene_render"</code><p>
   Defines the value of the <code>type</code> property of a <code>scene_render</code> event object.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../core/Scene3D.html" target="">sandy.core.Scene3D</a>
</div>
</div>
<a name="SCENE_RENDER_DISPLAYLIST"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">SCENE_RENDER_DISPLAYLIST</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const SCENE_RENDER_DISPLAYLIST:String = "scene_render_display_list"</code><p>
   Defines the value of the <code>type</code> property of a <code>scene_render_display_list</code> event object.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../core/Scene3D.html" target="">sandy.core.Scene3D</a>
</div>
</div>
<a name="SCENE_RENDER_FINISH"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">SCENE_RENDER_FINISH</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const SCENE_RENDER_FINISH:String = "scene_render_finish"</code><p>
   Defines the value of the <code>type</code> property of a <code>scene_render_finish</code> event object.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../core/Scene3D.html" target="">sandy.core.Scene3D</a>
</div>
</div>
<a name="SCENE_UPDATE"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">SCENE_UPDATE</td><td class="detailHeaderType">constant</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static const SCENE_UPDATE:String = "scene_update"</code><p>
   Defines the value of the <code>type</code> property of a <code>scene_update</code> event object.
            </p><p>
<span class="label">See also</span>
</p>
<div class="seeAlso">
<a href="../core/Scene3D.html" target="">sandy.core.Scene3D</a>
</div>
</div>
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